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Devlog
Devlog #3: throwing grenades and merciless hitscanning
November 05, 2020
by
Minerkey
My approach to game development is rarely ticking one thing off after another. In many ways its a complicated mosh pit of various systems being created at once. For instance: The shotgun model was add...
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Devlog #2: further work and the retro sound
November 05, 2020
by
Minerkey
As work continued I looked into using pro-builder for my levels, and attempted to use it to create a small room I would use to build the game's level design aesthetic around. Pro-builder became more c...
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Devlog #1: Starting off
November 05, 2020
by
Minerkey
Developing the visual style was a more-simple task, given that the game was based around a Quake 1 aesthetic, with a lot of brick, metal and scifi-looking materials. I started off with a simple window...
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