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Nyalith

Nyalith

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Devlog

  • Devlog #3: throwing grenades and merciless hitscanning
    November 05, 2020 by Minerkey
    My approach to game development is rarely ticking one thing off after another. In many ways its a complicated mosh pit of various systems being created at once. For instance: The shotgun model was add... Continue reading
  • Devlog #2: further work and the retro sound
    November 05, 2020 by Minerkey
    As work continued I looked into using pro-builder for my levels, and attempted to use it to create a small room I would use to build the game's level design aesthetic around. Pro-builder became more c... Continue reading
  • Devlog #1: Starting off
    November 05, 2020 by Minerkey
    Developing the visual style was a more-simple task, given that the game was based around a Quake 1 aesthetic, with a lot of brick, metal and scifi-looking materials. I started off with a simple window... Continue reading
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