Devlog #1: Starting off


Developing the visual style was a more-simple task, given that the game was based around a Quake 1 aesthetic, with a lot of brick, metal and scifi-looking materials.

I started off with a simple window texture, and moved on from there as I solidified the look of the game, making sure to use 64x64 image sizes or in the case of the sky - around 128x128. Normal maps were also created for every material and texture filtering was disabled in Unity, as while it works for HD-and-above textures well, on lower images like mine it results in a muddy, blurry mess on surfaces which doesn't quite fit.




A tile texture was also created, though it was more of a pale blue colour compared to the window


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