Vehicle sounds
Creating sounds for the RC car was relatively simple, using the sounds from the V8 in Half-Life 2: Episode 2 as it was the only set of vehicle sounds I had on-hand, which is inherently difficult. V8 engine sounds... for an RC car? By adding some low-pass filtering and increasing bass I was able to muffle the sound a bit, which can be heard when the vehicle is idle - which led to a quieter sound which was more similar to a car like that. But the low-pass wasn't kept for driving, as the engine sound needed to feel powerful when driving. When combined with the increase in FOV it leads to a greater sense of speed.
A simple modular script was used to sync the sound up with the vehicle itself, increasing or decreasing sounds based on variables from the main driving script - along with impact sounds that also use the driving script variables. It was also around this time that I properly figured out how to reference other scripts
RC car game
Prototype/assessment
More posts
- Implementing vehicle soundDec 10, 2020
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